GTA 6 facts: confirmed vs rumor
Everything that is actually known about GTA 6 — every claim labeled by status and backed by a source. No invented 'confirmed' stories.
Road to release
- Development officially confirmed
- Trailer 1 — Vice City revealed
- Delayed to May 26, 2026
- Trailer 2 — Jason & Lucia
- Delayed to November 19, 2026
- Pre-orders open — Standard & Ultimate editions
- Trailer 3: An Extended Look premieres on Netflix
- Release on PS5 & Xbox Series X|S
Release & platforms
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GTA VI is coming to PlayStation 5 and Xbox Series X|S. A PC version has not been announced.
ConfirmedRockstar's trailer announcement names PS5 and Xbox Series X|S as the only platforms. Take-Two CEO Strauss Zelnick has discussed PC only in general terms; Rockstar has historically shipped PC ports later, but for GTA VI nothing is announced. At Take-Two's annual shareholder meeting on 17 September 2026 Zelnick was asked about the cadence of PC launches and said the company generally ships to "any platforms for which there's a meaningful audience", adding that "the PC platform is becoming more and more important to our company over time". That is still not an announcement of a GTA VI PC version. On 7 October Xbox chief strategy officer Matthew Ball said on X that the game will not be streamed exclusively or to PC, so there is no cloud route to PC at launch either.
Sources (5)
- www.rockstargames.com · 2023-12-05
- kotaku.com · 2024-05-16
- www.gamesradar.com · 2026-09-17
- www.sec.gov · 2026-07-27
- x.com · 2026-10-07
Updated: 2026-10-07
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GTA 6 is rated ESRB Mature 17+, PEGI 18 and R18+ in Australia, with an In-Game Purchases notice.
ConfirmedSince 1 October 2026 Rockstar's official GTA VI site shows the ESRB Mature 17+ rating for Blood and Gore, Intense Violence, Mature Humor, Nudity, Strong Language, Strong Sexual Content and Use of Drugs and Alcohol, plus the In-Game Purchases notice. The UK PlayStation Store lists PEGI 18 with In-Game Purchases; the Australian store lists R18+ for Drug Use, High Impact Violence and Sex Scenes. The notice is the plain ESRB label, not the one for random items such as loot boxes. Rockstar has not explained what it covers; the ESRB definition includes subscriptions and upgrades, and every pre-order comes with a month of GTA+ that then auto-renews.
Sources (4)
- www.rockstargames.com · 2026-10-02
- store.playstation.com · 2026-10-02
- www.esrb.org · 2026-10-02
- www.gtaboom.com · 2026-10-01
Updated: 2026-10-02
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GTA 6 ships in 13 languages, the same set GTA 5 launched with.
ConfirmedRockstar's own store page for Grand Theft Auto VI lists the supported languages: English, French, Italian, German, Russian, Japanese, Polish, Korean, Simplified Chinese, Traditional Chinese, Spanish (Mexico), Spanish (Spain) and Portuguese (Brazil). That is thirteen, and it matches the set GTA 5 launched with in 2013. Strauss Zelnick confirmed the number at Take-Two's annual stockholders meeting on 17 September 2026, calling it typical for the company's releases. No Arabic, no Turkish, no Ukrainian, no Hindi. Rockstar has added languages to older games after release before, so the list is not necessarily final, but nothing has been promised.
Sources (3)
- store.rockstargames.com · 2026-09-19
- www.gtaboom.com · 2026-09-18
- www.invenglobal.com · 2026-09-18
Updated: 2026-09-19
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"Grand Theft Auto VI: An Extended Look" aired on August 27, 2026 and runs 26 minutes 48 seconds, captured entirely in-game on a PlayStation 5.
ConfirmedNetflix held the premiere at 3 p.m. Eastern; Rockstar posted the video free on its own YouTube channel and on rockstargames.com/VI at 9 p.m. Eastern the same day. The official file runs 26:48, ending the week of guesses that had put it at 20 or 30 minutes. Rockstar's Newswire post states the presentation was captured entirely from in-game footage on PlayStation 5, and repeats the November 19 release date for PlayStation 5 and Xbox Series X|S. The YouTube upload is age-restricted and asks for a signed-in account; the copy on the official site plays without one.
Sources (3)
- www.rockstargames.com · 2026-08-27
“Captured entirely from in-game footage on PlayStation 5, this extended look at Grand Theft Auto VI showcases the biggest, most immersive evolution of the series yet.”
- www.youtube.com · 2026-08-27
- www.rockstargames.com · 2026-08-06
“Grand Theft Auto VI: An Extended Look premieres on Netflix Thursday, August 27 at 3 p.m. ET”
Updated: 2026-08-28
- www.rockstargames.com · 2026-08-27
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Grand Theft Auto VI releases on Thursday, November 19, 2026 for PlayStation 5 and Xbox Series X|S.
ConfirmedRockstar announced the date on November 6, 2025, after a second delay. The release window moved from Fall 2025 to May 26, 2026, and finally to November 19, 2026.
Sources (2)
- www.rockstargames.com · 2025-11-06
“these extra months will allow us to finish the game with the level of polish you have come to expect and deserve”
- x.com · 2026-08-26
“wait a bit longer to experience the game for themselves on November 19”
Updated: 2026-08-27
- www.rockstargames.com · 2025-11-06
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GTA 6 pre-orders open on June 25, 2026 for PlayStation 5 and Xbox Series X|S, on digital storefronts and at select retailers.
ConfirmedRockstar Games announced the pre-order date on June 18, 2026 and revealed the game's official cover art at the same time. Pricing, edition tiers, and pre-order bonuses were not part of the announcement and are expected when storefront listings go live on the 25th. The November 19, 2026 release date is unchanged.
Sources (2)
- www.rockstargames.com · 2026-06-18
“Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.”
- insider-gaming.com · 2026-06-18
Updated: 2026-06-18
- www.rockstargames.com · 2026-06-18
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GTA 6 launches first on PlayStation 5 and Xbox Series X|S, with a PC version expected later. Consoles do not permit traditional mods, so launch-window earning will run only through Rockstar-sanctioned channels.
ConfirmedTake-Two's CEO has explained the console-first release strategy. Sony's and Microsoft's platform sandboxes block classic PC-style modding, so FiveM-style roleplay servers and deep mods are a PC-era phenomenon that arrives after the later PC release — not at console launch.
Sources (2)
- www.tweaktown.com · 2026-06-15
- www.gosugamers.net · 2026-06-15
Updated: 2026-06-15
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GTA 6 unlocks on PS5 at midnight local time in the region of your PlayStation Store account, in 15 waves spread over 19 hours: New Zealand first at 11:00 UTC on November 18, the United States and Canada at 05:00 UTC on November 19, Mexico and Central America last at 06:00 UTC. The times come from Sony's store listings; Rockstar has not confirmed them and Xbox timing is unknown.
RumorWe read the timestamps ourselves on 8 September 2026 on seven regional PlayStation Store pages for Grand Theft Auto VI: Ultimate Edition (concept 10000730). New Zealand shows "18/11/2026 11:00 AM UTC", Japan "2026/11/18 03:00 PM UTC", Germany and Poland "18.11.2026 11:00 PM UTC", the United Kingdom "19/11/2026 12:00 AM UTC", Brazil "19/11/2026 03:00 AM UTC" and the United States "11/19/2026 05:00 AM UTC". Every one of them is 00:00 on 19 November in that store's local time (NZDT is UTC+13, JST +9, CET +1, GMT 0, BRT −3, EST −5), so the rule is midnight local, not a single global moment. The full table of 63 countries in 15 windows was compiled by GTAVice.net on 7 September and relayed by Vice, Stevivor and GTA BOOM; our seven spot checks matched their figures in every case. The 19-hour spread is a calendar accident: on 19 November the northern hemisphere has already left daylight saving time (the US on 1 November, Europe on 25 October) while New Zealand and eastern Australia are inside theirs, which is why Auckland runs 19 hours ahead of Mexico City rather than 18. Three limits keep this a listing rather than a fact. It covers the digital PS5 release only; Microsoft's store shows no comparable time and Rockstar has published none. Sony can change a store timestamp before launch. And the wave you get is decided by the store region of your account, not by where the console sits or what its clock says; Rockstar's own support FAQ ties code redemption to the account's region, as our 28 July entry on the nine PlayStation redemption groups explains, so a boxed code bought at home will not open a New Zealand account. What is official is the surrounding calendar: the 19 November date and pre-loading from 12 November, both announced by Rockstar in June.
Sources (7)
- store.playstation.com · 2026-09-08
“18/11/2026 11:00 AM UTC”
- store.playstation.com · 2026-09-08
“11/19/2026 05:00 AM UTC”
- store.playstation.com · 2026-09-08
“18.11.2026 11:00 PM UTC”
- www.gtavice.net · 2026-09-07
- www.vice.com · 2026-09-07
- www.gtaboom.com · 2026-09-07
- www.rockstargames.com · 2026-06-24
Updated: 2026-09-08
- store.playstation.com · 2026-09-08
World & map
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The game is set in the state of Leonida, a fictional take on Florida, centered on modern-day Vice City. Official locations include the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.
ConfirmedThe setting was revealed with Trailer 1 in December 2023. In May 2025, the official site update accompanying Trailer 2 added pages for Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. In September 2026 Paul MacPherson, Rockstar's senior vice president of environment art, told Game Informer that Orlando's theme parks and the Space Coast are not on the map, because the team keeps the places that serve the game best rather than copying the whole state.
Sources (4)
- www.dexerto.com · 2026-09-30
- comicbook.com · 2026-09-30
- www.rockstargames.com · 2025-05-06
- www.rockstargames.com · 2023-12-05
“the state of Leonida, home to the neon-soaked streets of Vice City and beyond”
Updated: 2026-10-01
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Leonida has local weather with tropical storms and hurricanes, and more than 170 animal species.
ConfirmedGame Informer's cover story of 29 September describes weather that is local and persistent: a storm can build over one part of the map while another stays sunny, puddles and wet surfaces remain after rain, rainbows appear in the right light, and a reworked wind system moves hair, debris, water and swamp plants. Tropical storms and seasonal hurricanes are in; how often they hit and whether they affect the story is not disclosed. The same issue puts the wildlife at more than 170 species, over 60 of them birds and over 30 land mammals, with native animals such as flamingos, manatees, pelicans and alligators next to invasive green iguanas, cane toads, feral cats and rhesus macaques. Some animals are graded rare, discoverable or legendary, and fur soaks through in the rain. Rockstar has not repeated these details on its Newswire; they come from the magazine's interviews with the studio.
Sources (4)
- www.gameinformer.com · 2026-09-29
- www.gameinformer.com · 2026-09-29
“Rockstar Games aimed to faithfully replicate Florida's native and invasive wildlife”
- www.gtaboom.com · 2026-09-29
- insider-gaming.com · 2026-09-29
Updated: 2026-09-30
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Leonida is about twice the size of GTA V's map, Rockstar's biggest by a clear margin, according to Aaron Garbut of Rockstar North.
ConfirmedAaron Garbut, one of the heads of Rockstar North, gave the figure on the record in Game Informer's cover story published on 29 September: Leonida is about twice the size of GTA V's map and the biggest Rockstar has made "by some degree", as well as denser, with many more interiors. VGC and GTA BOOM report the same quote from the issue. The "twice GTA V" estimate had circulated since August, when VGC traced it to Rob Nelson, head of development at Rockstar North, relayed through a creator who attended a preview; the three times Red Dead Redemption 2 and Vice City size comparisons from that report have not been repeated by Rockstar and are dropped here. Rockstar has still published no map and no area in square kilometres, and the Extended Look only shows the pause map as photographic top-down imagery at 19:00.
Sources (5)
- www.videogameschronicle.com · 2026-09-29
- www.gtaboom.com · 2026-09-29
- www.gameinformer.com · 2026-09-29
- www.videogameschronicle.com · 2026-08-28
- www.rockstargames.com · 2026-08-28
Updated: 2026-09-30
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The in-game map of Leonida is drawn as photographic satellite imagery instead of the flat road diagram the series has used since GTA III.
Spotted in trailerAt 19:00 the Extended Look opens the pause map and shows Vice City from directly above as a photographic image: building roofs, pool decks, marina berths and the pattern of sand between beach umbrellas, with the road network laid over it. Vice's collation of the same day's previews describes the map as using detailed satellite-style imagery in place of a basic road design. Rockstar has published no map image or map description of its own.
Sources (2)
- www.rockstargames.com · 2026-08-28
- www.vice.com · 2026-08-27
Updated: 2026-08-28
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Grand Theft Auto VI is reported to carry more than 600,000 NPC animations, against roughly 55,000 in GTA 5, with characters individually art-directed rather than procedurally assembled.
Spotted in trailerThe figure comes from the wave of previews collected by Vice after the Extended Look, which also puts Red Dead Redemption 2 at around 300,000 for comparison. The same coverage describes a wider spread of heights, weights and body types, with animations adjusting to an NPC's size, and an interaction system that lets you greet, taunt, provoke or defuse the people around you. Bystanders notice being eavesdropped on, get uncomfortable if you follow them too long, and some of them carry weapons and start things without provocation. Rockstar has published none of these numbers.
Sources (2)
- www.vice.com · 2026-08-27
- www.rockstargames.com · 2026-08-28
Updated: 2026-08-28
Characters
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Whether Jason and Lucia go through the story as a couple or as accomplices is the player's choice, and the romance can be declined without breaking the partnership.
ConfirmedRob Nelson, head of development at Rockstar North, put it in exactly those terms to Famitsu on 2026-08-28: the story is built so the two have to cooperate in almost every situation, but acting as a couple or acting as accomplices is up to the player, and someone who would rather not touch that side can simply play them as partners. Depth is what gates the options. A relationship left undeveloped loses things like holding hands and kissing, and Nelson says the effort can be made later to win them back. The game shows a status for the relationship alongside the bank balance. Previews collected by Vice describe the texture around it, the two texting each other between missions about what they are doing, repeated dismissals damaging the connection and time spent together improving it. The Extended Look shows the smallest visible piece at the ten minute mark, a HOLD HANDS prompt as the pair walk onto the Effluvia roof.
Sources (3)
- www.famitsu.com · 2026-08-28
- www.vice.com · 2026-08-27
- www.rockstargames.com · 2026-08-28
Updated: 2026-08-31
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GTA VI has two playable protagonists, Jason Duval and Lucia Caminos. Lucia is the first non-optional female lead in a mainline GTA game.
ConfirmedBoth protagonists appear in the trailers and have official character pages on the Rockstar site, published with the May 2025 site update.
Sources (1)
- www.rockstargames.com · 2025-05-06
Updated: 2026-06-12
Gameplay
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Rockstar has named six GTA 6 radio stations, and for the first time radio and podcasts also play on foot through the characters' phones.
ConfirmedOn 8 October 2026 Rockstar named Cocoteo FM (modern Latin), Back Country Radio (country), AfroBank FM (African music), The Chamber 106.6 (metal), Flash FM (pop) and Dirty South Classics (Southern rap), each with two hosts and a two-minute preview on the official Music page. The previews include songs by Bad Bunny, Loretta Lynn, Asake, Slayer, MGMT and DJ Khaled. Rockstar calls the line-up the biggest and widest-ranging radio selection in the series, from classic rock to talk radio, so these six are not the full list. New to the series are on-demand podcasts, and both radio and podcasts can be heard in vehicles or on foot through headphones and earbuds connected to Jason and Lucia's smartphones. Details of the dynamic score are still to come.
Sources (2)
- www.rockstargames.com · 2026-10-08
- www.rockstargames.com · 2026-10-08
Updated: 2026-10-08
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Stealing a parked car is a multi-step job: a phone app scans it first, older cars open with a slim jim and modern ones need key-cloning gear unlocked later in the story.
ConfirmedVice's write-up of the previews describes vehicles split into security tiers, with a phone app called WAINK scanning a car before you touch it and reporting its value, the cost of registering it, whether it is locked, whether it has an alarm and whether it carries a tracker. Some cars report their own position automatically, so you either outrun the signal or abandon the car. Damage lowers what a fence pays, and vehicle fences also tell you which valuable cars are sitting in police impound lots. Rob Nelson, head of development at Rockstar North, then described the system himself in the full IGN interview transcript published on 2026-10-07: some parked cars stay out of reach until the story hands you the tools, one car in his demo needed a key cloner and another a slim jim, the phone scanner showed the lock, alarm, tracker, fence value and registration cost, and any driver on the road can still be carjacked. A car with an advanced tracker gives its position away to the police if you drive it slowly.
Sources (3)
- www.ign.com · 2026-10-07
- www.vice.com · 2026-08-27
- www.dexerto.com · 2026-08-27
Updated: 2026-10-08
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Take-Two is selling GTA 6 as a single-player experience, and says nothing about a new GTA Online is coming soon.
ConfirmedOn Take-Two's Q1 fiscal 2027 earnings call on August 7, 2026, CEO Strauss Zelnick said what the company is selling is a single-player experience, and that it does expect to support GTA Online going forward. Bloomberg's Jason Schreier, who interviewed Zelnick the same day, reported that Rockstar has not discussed what a new GTA Online will look like and is not planning to anytime soon. This is not a statement that GTA 6 ships without an online mode: the original GTA Online launched weeks after GTA 5 rather than alongside it, and Rockstar has confirmed neither a multiplayer component nor its absence. Rockstar's nopixel V announcement of 1 September 2026 does not change that picture: the post says nothing about GTA 6 and nothing about a new GTA Online, and PC Gamer, Insider Gaming and Destructoid all read the timing, eleven weeks before launch, as a sign that an official roleplay layer for GTA 6 is not close. Rockstar itself has drawn no such link. Zelnick repeated the position at Take-Two's annual stockholders meeting on 17 September 2026 and added the money side of it: asked what the plans were for recurrent consumer spending in GTA 6, he answered that the game launches as a single-player experience on two major platforms and that no recurrent consumer spending is anticipated for this launch. He called the current GTA Online a robust business and said the company keeps supporting it after GTA 6 arrives and beyond.
Sources (9)
- www.pcgamesn.com · 2026-08-08
“we do expect to support GTA Online going forward”
- www.take2games.com · 2026-08-07
- www.forbes.com · 2026-08-08
- www.rockstargames.com · 2026-09-01
- www.pcgamer.com · 2026-09-01
- insider-gaming.com · 2026-09-01
- www.destructoid.com · 2026-09-01
- www.invenglobal.com · 2026-09-18
“We're launching GTA 6 as a single player experience on two major platforms, and therefore there's no recurrent consumer spending anticipated with regard to this launch”
- www.techradar.com · 2026-09-18
Updated: 2026-09-19
- www.pcgamesn.com · 2026-08-08
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The Criminal Profile grades what kind of criminal you are, professional or violent and dangerous, and that reading decides how aggressively Leonida reacts to you. It is not an honour meter.
ConfirmedRob Nelson, head of development at Rockstar North, described the system himself in an interview with Famitsu published 2026-08-28. It is the first time Grand Theft Auto tracks part of the player's behaviour, and his framing is deliberately not moral: the profile reads you as a professional criminal or as violent and dangerous, and that reading decides whether the people and the world around you turn aggressive. He rules out the Red Dead Redemption 2 mechanic it keeps getting compared to, because shop discounts pegged to an honour level read as a videogame rule, and he is explicit that the system is not there to punish anyone for playing the villain. His own example: rob a jeweller, shoot somebody in the process, then handle the rest cleanly and get away fast, and you still land nearer the professional end. The same interview says the wanted meter was rebuilt around Red Dead's rule that a crime has to be witnessed before it registers, and that stars climb slowly on purpose so the rating never feels punitive. Preview coverage collated by Vice adds that the system notices small things, down to whether you put rubbish in a bin.
Sources (5)
- www.famitsu.com · 2026-08-28
- www.gamesradar.com · 2026-08-28
- insider-gaming.com · 2026-08-27
- www.vice.com · 2026-08-27
- www.pushsquare.com · 2026-08-27
Updated: 2026-08-31
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Trailer 2 (May 6, 2025) was captured entirely in-game on a PlayStation 5, with an equal mix of gameplay and cutscenes.
ConfirmedRockstar stated this directly on its official X account the day after the trailer dropped, and press coverage confirmed the claim.
Sources (2)
- x.com · 2025-05-07
- www.techradar.com · 2025-05-07
Updated: 2026-06-12
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The wanted meter in Grand Theft Auto VI has six star slots, and a row of four icons under it shows what the police actually know about you.
Spotted in trailerGamesRadar, Beebom and Push Square all read six stars off the Extended Look on the day it aired, while SVG's write-up of the same video described the familiar five. Reading the official 4K file Rockstar hosts settles the count: at 14:24 the meter shows two dimmed stars and four lit, at 15:20 two filled and four drawn as empty outlines, six slots either way. Under the meter sit four red icons for your face, your clothes, your car and the fact that Jason and Lucia are moving together, and losing a chase means invalidating some of them by changing vehicle, changing clothes or splitting up. Rob Nelson, head of development at Rockstar North, described the logic in the full IGN interview transcript published on 2026-10-07: a crime registers only if a witness sees it or an alarm goes off, the police know your face, your clothes, your car and that you are a couple, and buying and wearing a new outfit clears your heat. He gave no number of stars, so the six-slot count is still an observation off the footage rather than a specification.
Sources (5)
- www.ign.com · 2026-10-07
- www.rockstargames.com · 2026-08-28
- www.gamesradar.com · 2026-08-27
- www.pushsquare.com · 2026-08-27
- www.vice.com · 2026-08-27
Updated: 2026-10-08
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Money gates parts of the campaign, and robberies are built around a choice between getting out fast and taking more.
Spotted in trailerPreviews collected by Vice describe money mattering more to the story than in any previous Grand Theft Auto, with certain chapters not opening until a specific amount is in hand. Robbery locations turn on a decision: blowing a safe is quick but damages what is inside, working the combination is slower but keeps the full value, and every extra second raises the chance of police surrounding the building. Many locations have a second exit for that reason, and stolen goods go to specialised fences. No figures have been published for any of it. Game Informer's September 2026 cover story, built on interviews with Rockstar, says the same: certain missions only open once your income is high enough, and robberies can be done alone or together, loud and fast or quiet and thorough. It gives no amounts either.
Sources (4)
- www.gtaboom.com · 2026-09-30
“certain missions only become available based on your current income”
- grandtheft.gg · 2026-09-30
- www.vice.com · 2026-08-27
- www.dexerto.com · 2026-08-27
Updated: 2026-10-01
- www.gtaboom.com · 2026-09-30
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Switching between Jason and Lucia is instant while they share a scene and takes a moment when they are apart, and the character you are not holding keeps acting on their own.
Spotted in trailerPush Square describes the swap as immediate when the pair are together and a few seconds long when they are separated, the way GTA 5 handled it. SVG and Dexerto both note that the two share missions rather than alternate through them: the one under AI control keeps driving, shooting and taking part. The Extended Look shows it in the bank getaway, with Lucia driving while Jason leans out with a carbine, and again during a parachute descent that cuts to Jason on the ground. Previews add that the pair keep a shared bank balance and a shared arsenal.
Sources (3)
- www.pushsquare.com · 2026-08-27
- www.svg.com · 2026-08-27
- vgtimes.com · 2026-08-27
Updated: 2026-08-28
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Police no longer appear on the minimap; a Focus mode is used to spot them, and the same mode highlights points of interest and mission openings.
Spotted in trailerPush Square's rundown of the Extended Look reports that officers have been taken off the minimap entirely, which removes the blip-watching that carried every previous Grand Theft Auto chase. Focus takes their place: hold it and the game surfaces what is around you, including police, collectible detail and places a job can start. Vice's collation of the same day's previews describes it as revealing nearby objects and helping with police evasion. Rockstar has not named or explained the mechanic in any published text.
Sources (3)
- www.pushsquare.com · 2026-08-27
- www.vice.com · 2026-08-27
- www.dexerto.com · 2026-08-27
Updated: 2026-08-28
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The phone is handled as a physical object, Snapmatic returns as the social platform, and a rideshare app called Ryde Me covers fast travel.
Spotted in trailerPreviews describe the camera moving in on the character's hand when the phone comes out, rather than the phone being a flat menu. Snapmatic is back as the Instagram parody, though Jason and Lucia do not post to it, being fugitives avoiding a digital trail: you browse, follow and read. Ryde Me handles quick travel across Leonida. In the Extended Look at 18:24 a passenger livestreams a police chase from inside the car, with a live viewer count and a scrolling chat drawn on screen.
Sources (2)
- www.vice.com · 2026-08-27
- www.rockstargames.com · 2026-08-28
Updated: 2026-08-28
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Twitch's chief executive expects a GTA 6 multiplayer mode in 2027. Rockstar has announced neither the mode nor a date.
RumorDan Clancy, chief executive of Twitch, told Bloomberg on 17 September 2026 that his platform expects "this big bump with GTA 6, but then an even bigger one next year when they launch multiplayer", and said Twitch has "spent a lot of time talking with Rockstar about their plans, and also helping them think about how they can engage our creators". Bloomberg presents the 2027 timing as what Clancy anticipates, not as something Rockstar asked him to announce, and VGC makes the same reservation: it is unclear whether he was confirming a plan or making an educated guess. Nothing on the Rockstar side supports a date. At Take-Two's annual stockholders meeting on the same day, Strauss Zelnick said GTA 6 launches as a single-player experience on two platforms with no recurrent consumer spending anticipated, and described the existing GTA Online as a robust business the company keeps supporting. So the only person naming a year is a business partner, not the studio.
Sources (5)
- www.bloomberg.com · 2026-09-17
- www.videogameschronicle.com · 2026-09-18
“You are going to see this big bump with GTA 6, but then an even bigger one next year when they launch multiplayer”
- kotaku.com · 2026-09-17
- www.pcgamer.com · 2026-09-18
- www.invenglobal.com · 2026-09-18
Updated: 2026-09-19
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Rockstar's own 4K release of the Extended Look measures as native 1440p holding a stable 30 frames per second, and Digital Foundry calls a 60 fps console mode extremely unlikely. Rockstar itself has still published nothing about frame rate, resolution or camera modes.
RumorDigital Foundry's breakdown, out 2026-08-28, is a measurement rather than a report. The official file renders at native 1440p with no dynamic resolution scaling, is lifted to 4K by a plain spatial upscale that leaves softness and aliasing, and holds what they call a relatively stable and well paced 30 fps with only very occasional single-frame drops. Ray-traced reflections and global illumination are there but noisy. Their verdict on a performance mode is that 60 fps is extremely unlikely on console hardware, because there is no way to recover enough GPU and particularly CPU time for a 16.7 ms update without compromising the world. Separately, VGC, Kotaku, Push Square and Tom's Hardware all report Rob Nelson saying consoles run the game at 30 fps during development and that a 60 fps option would need a conversation with the technical team, but that quote reaches print through a creator session and a machine translation, not a Rockstar publication, and Nelson's own Famitsu interview never touches frame rate. First-person is reported as absent at launch and a campaign of roughly 80 hours travels with the same wave, both without an official source. Neither Rockstar nor Take-Two has published anything on frame rate, resolution, ray tracing, camera modes or story length.
Sources (6)
- www.purexbox.com · 2026-08-28
- www.youtube.com · 2026-08-28
- www.videogameschronicle.com · 2026-08-28
- kotaku.com · 2026-08-28
- www.famitsu.com · 2026-08-28
- www.vice.com · 2026-08-27
Updated: 2026-08-31
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GTA VI will feature an in-game stock market and cryptocurrency payments, according to 2021 leaker claims. Nothing about economy systems has been confirmed.
RumorThe rumor traces back to a June 2021 claim by leaker Tom Henderson that the stock market would return alongside an in-game crypto broker, with some missions paying out in a fictional cryptocurrency. In early 2026 Henderson himself said he believes the crypto plan was scrapped years ago. Rockstar has confirmed nothing about GTA VI's economy systems - articles presenting a dynamic economy or stock market as confirmed have no official source behind them.
Sources (2)
- www.dexerto.com · 2021-06-03
- gameranx.com · 2026-02-24
“I believe this was scrapped years ago”
Updated: 2026-06-12
Business & price
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GTA 6 costs $79.99 (Standard) and $99.99 (Ultimate) on PS5 and Xbox Series X|S. Both editions include the Vintage Vice City Pack pre-order bonus.
ConfirmedRockstar confirmed pricing when pre-orders opened on June 25, 2026: the Standard edition is $79.99 and the Ultimate edition is $99.99. There are two editions only: the 'Deluxe' and '$129.99 Collector's' tiers circulated earlier were speculation and do not exist. The $399.99 Goodtime State - Vice City Collection box announced on 24 September 2026 is merchandise without the game, not a third edition. Both editions carry the Vintage Vice City Pack as a pre-order bonus. Physical copies ship a download code, not a disc. A PC version has no price yet because it is not announced.
Sources (3)
- www.rockstargames.com · 2026-06-25
- variety.com · 2026-06-25
“The standard edition of GTA 6 will be priced at $79.99 while the ultimate version will run players $99.99.”
- www.rockstargames.com · 2026-09-24
Updated: 2026-09-25
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A giant "Welcome to Vice City" sign went up on the roof of Miami's Kaseya Center on 22 September under a marketing deal between Miami-Dade County and Rockstar Games.
ConfirmedCrews lifted the pink-and-white letters onto the Miami Heat arena by helicopter on 22 September, and a Miami-Dade County spokesperson confirmed to Local 10 that the sign is part of the county's Grand Theft Auto VI marketing deal. The county owns the arena. WLRN reported on 18 September that Mayor Daniella Levine Cava signed the contract with Rockstar under her authority to approve deals below $1 million without a commission vote; the Miami Herald puts the fee at about $975,000, earmarked for community land behind the arena. This settles the two open points from mid-September. The panels first photographed behind the arena read "Welcome to VI", but the finished sign says "Welcome to Vice City". And the deal turned out to be a county contract, not only a private arrangement with the arena operator. GTA BOOM puts the display at about 4,700 square feet, and CBS Miami says it is visible from planes approaching Miami International. Rockstar has not commented, and the county has not published how long the sign stays up. The City of Miami has separately approved oversized promotional banners, while the Miami Beach beach-chair deal is still at the negotiation stage. The 19 November release date is unaffected.
Sources (13)
- www.local10.com · 2026-09-22
- www.cbsnews.com · 2026-09-22
- www.wlrn.org · 2026-09-18
- www.gtaboom.com · 2026-09-23
- x.com · 2026-09-10
“@MiamiHEAT affiliate Basketball Properties, @MiamiDadeCounty and @RockstarGames are finishing up a deal to allow a giant @GTA Vice City sign on the roof of @KaseyaCenter.”
- www.gtaboom.com · 2026-09-11
- www.thegamer.com · 2026-09-12
- www.dexerto.com · 2026-09-11
- kotaku.com · 2026-09-11
- www.notebookcheck.net · 2026-09-14
- www.tweaktown.com · 2026-09-14
- www.gtaboom.com · 2026-09-11
- miamifl.iqm2.com · 2026-09-10
Updated: 2026-09-24
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FiveM (Cfx.re) is the only Rockstar-sanctioned platform for GTA multiplayer mods and roleplay servers; competing frameworks such as alt:V and RAGE:MP have been shut down or pushed out.
ConfirmedAfter acquiring Cfx.re, Rockstar consolidated the GTA multiplayer modding ecosystem under FiveM and enforced its platform policy against unofficial alternatives, which monetize through tools like Tebex. On 1 September 2026 Rockstar went one step further and announced nopixel V, a GTAV roleplay experience whose closed beta, from 8 September, is entered through the Rockstar Games Launcher itself rather than a third-party client. On 10 September 2026 Rockstar wrote the rule down: its Mod Guidelines page limits multiplayer modding to the 'official licensed Creator Platform' or to a licence granted by Rockstar directly.
Sources (4)
- www.pcgamer.com · 2026-06-15
- www.rockstargames.com · 2026-09-01
- rockstarintel.com · 2026-09-01
- www.rockstargames.com · 2026-09-10
Updated: 2026-09-21
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Take-Two is guiding investors to $8.0 to $8.2 billion in Net Bookings for the fiscal year covering the GTA 6 launch, up from about $6.7 billion the year before.
ConfirmedThe range is the company's own guidance, not final results. Take-Two reiterated it on August 7, 2026, alongside its first quarter of fiscal 2027 (quarter ended June 30, 2026), where Net Bookings of $1.39 billion came in slightly above its own $1.32 to $1.37 billion forecast while falling 3 percent year over year. CEO Strauss Zelnick tied the outlook directly to the November 19 release. Notably, the guidance was reiterated rather than raised, even though Zelnick called GTA 6 pre-orders unprecedented and said they had vastly beaten internal forecasts; the quarter contained only five days of the pre-order campaign, so it carries no pre-order revenue signal.
Sources (4)
- www.take2games.com · 2026-08-07
“we are reiterating our Fiscal 2027 Net Bookings outlook of $8.0 to $8.2 billion”
- www.gamedeveloper.com · 2026-08-07
- www.gamespot.com · 2026-06-16
- variety.com · 2026-06-16
Updated: 2026-08-07
- www.take2games.com · 2026-08-07
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Rockstar is hiring for a dedicated Creator Platform team — including Lead Creator Platform, Product Manager and Full Stack (JavaScript) roles, some tied to PS5 and Xbox — pointing to an official user-generated-content platform.
ConfirmedThe job listings describe a multiplayer community platform and UGC tooling. They do not name GTA 6 explicitly, so the link to GTA 6 is inference rather than confirmation, but the staffing direction toward a first-party creator platform is clear.
Sources (2)
- www.gameshub.com · 2026-06-15
- www.tweaktown.com · 2026-06-15
Updated: 2026-06-15
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Rockstar has moved toward officially monetizing user-generated content: in August 2023 it acquired Cfx.re — the team behind the FiveM and RedM multiplayer mods — and has since operated a paid CFX Marketplace where creators sell mods and assets.
ConfirmedThis reverses Rockstar's earlier stance, when a 2017 Take-Two cease & desist shut down the OpenIV mod toolkit. The acquisition and the official marketplace are documented by multiple outlets, though the reported purchase price (often cited as ~$20M) is unverified.
Sources (2)
- www.pcgamer.com · 2026-06-15
- www.gtaboom.com · 2026-06-15
Updated: 2026-06-15
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Grand Theft Auto VI: An Extended Look drove more than 100,000 US Netflix sign-ups on its premiere day, according to research firm Ampere Analysis. Netflix, Rockstar and Take-Two have published no subscriber figures of their own.
RumorAmpere Analysis put the estimate out on 10 September 2026. It says the Extended Look, which ran as a six-hour Netflix exclusive on 27 August, brought the service more than 100,000 new US sign-ups on premiere day. Only the final Stranger Things instalment and the Rousey vs Carano card lifted sign-ups higher in 2026, and the showing beat almost every live sports broadcast Netflix carried this year. The second number in the same release is the more interesting one. Ampere's PlumResearch panel found that more than 5% of US users who had not opened Netflix in 30 days came back and watched the showing before anything else. For winning back lapsed viewers it beat every series and every film on the service over the measured period. Senior analyst Katie Holt reads the deal plainly: Netflix is buying a place in gaming culture without owning any games. Research manager Louise Wooldridge adds that an event this size pulls an audience by itself. Two caveats matter before the figure gets compared with anything else. It covers the US only and counts gross sign-ups rather than net subscriber growth, so it does not sit next to the 31.1 million worldwide views from Netflix's own chart. And the unit measured is the whole premiere day, not the six-hour exclusive window.
Sources (5)
- www.advanced-television.com · 2026-09-10
“A six-hour Netflix exclusive window for Grand Theft Auto VI: An Extended Look drove more than 100,000 US sign-ups on launch day, making it Netflix's third-highest subscriber acquisition peak of 2026, according to Ampere Analysis.”
- kotaku.com · 2026-09-10
- www.gamespot.com · 2026-09-10
- www.mediaplaynews.com · 2026-09-10
- www.netflix.com · 2026-09-01
“Grand Theft Auto VI: An Extended Look topped the English film list with 31.1M views and hit No. 1 in 87 of the 93 countries tracked globally.”
Updated: 2026-09-11
- www.advanced-television.com · 2026-09-10
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UK PS5 sales rose 33% week-on-week and Xbox Series X|S sales 34% in the week of the GTA 6 Netflix showcase, according to Nielsen IQ figures relayed by The Game Business. The same week, Nintendo Switch 2 rose by about a third as well, and Switch 2 is not getting the game.
RumorChristopher Dring published the numbers on 3 September 2026: "According to Nielsen IQ, UK PS5 sales jumped 33% last week, while Xbox Series S and X sales leapt 34%." These are third-party retail panel figures, not sales reported by Sony, Microsoft or Rockstar, and they are week-on-week rather than year-on-year. The same piece notes that only one PS5 Pro model can be bought outright from Sony's own site, with almost every third-party retailer out of stock, so the ceiling that week was partly supply rather than demand. Two pieces of context keep the jump in proportion. First, the year it sits inside: UK console hardware to the end of July was down 14.4% year-on-year, with PS5 specifically down 32%, so one week at plus a third does not reverse the trend. Second, the confound, which is in Dring's own text and which the retellings dropped: "Nintendo Switch 2 also saw sales rise a third, ahead of the console's price rise this week." Nintendo confirmed on 20 August that the UK Switch 2 price went from £395.99 to £419.99 on 1 September, so buyers had a documented reason to move early on a console that has nothing to do with Grand Theft Auto. A week in which a machine without the game grows by the same third as the two machines with it is not a clean measurement of the showcase, which is why this sits as an estimate rather than a confirmed effect.
Sources (4)
- www.thegamebusiness.com · 2026-09-03
“According to Nielsen IQ, UK PS5 sales jumped 33% last week, while Xbox Series S and X sales leapt 34%.”
- www.videogameschronicle.com · 2026-09-04
- www.invenglobal.com · 2026-09-04
- www.nintendolife.com · 2026-08-20
Updated: 2026-09-04
- www.thegamebusiness.com · 2026-09-03
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Analysts put GTA 6 pre-orders at roughly 4.5 million and credit Rockstar's Extended Look with only a couple of hundred thousand of them. The figures come from M Science and Sensor Tower, both modelling third-party storefront data. Take-Two has never published a pre-order count.
RumorTwo firms measured the same week, their headlines fought and their numbers did not. M Science, relayed by PC Gamer and picked up by RockstarINTEL on September 2, put the book above 4 million before the August 27 show and credited the show itself with a couple of hundred thousand units globally in the first few days. Sensor Tower, quoted across the same wave, had daily pre-orders up 436 percent on August 27 against the day before, a cumulative 4.55 million copies and about 446 million dollars gross, PlayStation on roughly 77 percent and close to 90 percent of buyers taking the Ultimate Edition. Line those up and the disagreement evaporates: a 4.55 million total that already contains a couple of hundred thousand from the premiere leaves a pre-show book in the low 4 millions, which is where M Science had it. A one-day jump of 436 percent that nets a couple of hundred thousand units also fixes the late-August baseline in the low tens of thousands a day, so the same Thursday reads as a record by daily rate and as a rounding error against a book of four and a half million. One number in circulation does not survive its own arithmetic. The pairing of 4.77 million pre-orders with 446 million dollars cannot hold at Sensor Tower's own edition mix: about 90 percent at 99.99 dollars and the rest at 79.99 blends to roughly 98 dollars a copy, and 446 million at 98 dollars is 4.55 million copies, not 4.77 million. What is not modelled is the share price. Take-Two closed at 235.39 dollars on August 28, at 219.70 on August 31 for a drop of 6.67 percent, then at 216.68 and 216.14 on September 1 and 2, handing back the whole reveal-week rally and about 3.6 billion dollars of market value in three sessions. The cause is contested and pre-orders are only one candidate: the financial press writing on August 31 pointed at the CyberLeek footage overhang and at a weak tape, with the S&P 500 off 0.5 percent and the Nasdaq off 0.4 percent that afternoon, while BofA kept a Buy rating and a 368 dollar target. No model here is Take-Two's own ledger. The company said on August 7 that it will not publish raw pre-order numbers, called the campaign unprecedented, and reiterated rather than raised its outlook of 8.0 to 8.2 billion dollars for the launch year.
Sources (7)
- rockstarintel.com · 2026-09-02
“couple hundred thousand units, globally, in the first few days”
- www.digit.in · 2026-08-31
- wolfsgamingblog.com · 2026-08-31
- stockanalysis.com · 2026-09-02
- www.fool.com · 2026-08-31
“Take-Two stock is moving lower today amid leaks surrounding Grand Theft Auto VI”
- www.investing.com · 2026-08-31
- www.take2games.com · 2026-08-07
“we are reiterating our Fiscal 2027 Net Bookings outlook of $8.0 to $8.2 billion”
Updated: 2026-09-03
- rockstarintel.com · 2026-09-02
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About 89% of GTA 6 pre-orders on PS5 and Xbox Series X|S are for the $99.99 Ultimate Edition, according to an estimate from analytics firm Sensor Tower. Rockstar and Take-Two have never published an edition split of their own.
RumorSensor Tower's Video Game Insights arm shared the breakdown with GamesIndustry.biz on August 13, 2026: 89% of pre-orders across both consoles, 88.5% on PlayStation and 90% on Xbox. Karl Kontus, the unit's SVP and general manager, put the normal premium-edition share at 10-20%, called 50% during pre-orders a great number, and said he had never seen a 90% premium share before. He expects the figure to drop, possibly toward an even split, because the marketing campaign has barely started and most pre-orders land in the final week before the November 19 launch, when less committed buyers arrive. These are modelled estimates built on third-party storefront data, not sales figures released by Rockstar. They run in the same direction as Strauss Zelnick's August 10 CNBC remark that pre-orders were skewing more to the premium edition, but Zelnick gave no percentage and credited the mix to the most avid fans ordering first.
Sources (3)
- www.gtaboom.com · 2026-08-13
“I've never seen a 90% premium share before”
- www.shacknews.com · 2026-08-13
- beebom.com · 2026-08-14
“A 50% premium share during preorders is a great number. Typical premium shares for games tend to be around 10-20%.”
Updated: 2026-08-14
- www.gtaboom.com · 2026-08-13
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Arion Kurtaj, the hacker behind the 2022 GTA 6 leak, is reportedly out of the secure hospital and faces a criminal retrial in November 2026, the month GTA 6 launches.
RumorBBC cyber correspondent Joe Tidy reports that doctors now deem Kurtaj fit to stand trial: released from the secure hospital where a court had held him indefinitely since December 2023, he is reportedly in prison awaiting a conventional criminal trial in November 2026. Kurtaj, then 18 and a member of the Lapsus$ group, broke into Rockstar in September 2022 and posted 90 in-development GTA 6 clips; Rockstar told the court the breach cost it $5 million. The report comes from a single named journalist, with no published court statement and no comment from Rockstar, so it stays a rumor until official confirmation.
Sources (3)
- www.gamesradar.com · 2026-07-16
- www.pcgamer.com · 2026-07-16
- www.gtaboom.com · 2026-07-16
Updated: 2026-07-17
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GTA Online's last major update before GTA 6 is reportedly arriving around July 14, 2026.
RumorBased on GTA+ membership cycles rather than an official announcement, dataminers and press expect GTA Online's Summer 2026 update — widely seen as its final major story DLC before GTA 6 — around July 14, 2026. Rockstar has not confirmed the date, nor that it is the last update.
Sources (2)
- screenrant.com · 2026-06-15
- www.gtabase.com · 2026-06-10
Updated: 2026-06-17
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GTA 6 Online is rumored to pay creators a share of revenue for user-generated content — following the Fortnite/Roblox model — and may let creators use their own IP or brand sponsorships.
RumorReported by VideoGamer citing industry insiders, and echoed by investment firm Konvoy, which predicts GTA 6 Online will adopt a creator economy like Fortnite's Creator Economy 2.0 (which pays creators roughly 40% via engagement payouts). No revenue-share terms have been confirmed by Rockstar.
Sources (2)
- www.videogamer.com · 2026-06-15
- www.epicgames.com · 2026-06-15
“Creator Economy 2.0 introduces engagement payouts”
Updated: 2026-06-15
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A rumor claimed Rockstar assigned the FiveM (Cfx.re) team to build a functional first-party modding system for GTA 6, to be rebranded from 'FiveM' to 'SixM'.
DebunkedThe 'SixM' rebrand and the first-party modding-system claim trace to a single unsourced rumor and are not supported by any Rockstar statement or reliable reporting. Our multi-vote verification rejected it unanimously.
Sources (1)
- www.sportskeeda.com · 2026-06-15
Updated: 2026-06-15
General
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Grand Theft Auto VI: The Album, an official soundtrack record of 34 original tracks, arrives on 19 November alongside the game.
ConfirmedRockstar announced the album on 17 September 2026 in a Newswire post. It is made with Atlantic Records and shares the game's release date. Six tracks went to streaming the same day: "That's It" (Yung Lean feat. Future and Metro Boomin), "RHYNO" (Travis Scott, produced by Guy-Manuel de Homem-Christo), "Sexy Magic" (CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., Etienne de Crecy), "Last Thing You Need" (Morgan Wallen), "Macacoa 2000" (Rauw Alejandro) and "Bright Lights, Big City" (Keith Richards). RockstarINTEL places them at positions 2, 4, 5, 8, 11 and 32; the remaining 28 titles are unannounced. Physical formats are a CD ($19.98), a splatter vinyl ($49.98) and a liquid-filled limited edition ($124.98), with retailer-exclusive colourways. In the same post Rockstar promised later detail on "the dynamic score, the next evolution of in-game radio, and more" without describing either.
Sources (4)
- www.rockstargames.com · 2026-09-17
- www.gtavi-thealbum.com · 2026-09-18
- www.nbcwashington.com · 2026-09-17
- rockstarintel.com · 2026-09-17
Updated: 2026-09-18
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Fourteen songs play across the Extended Look, including "Against All Odds" by Phil Collins over a lift ride in the final act.
Spotted in trailerSVG catalogued the presentation's music and counted fourteen tracks, spanning southern hip-hop, Latin, classic rock, country, pop, new wave and electronic. The list includes "Pop Bottles" by Birdman and Lil Wayne, "Skrilla" by Kodak Black, "People Are People" by Depeche Mode, "Love Bites" by Def Leppard, "Cars and Girls" by Prefab Sprout and "Se Me Nota (Agárrame)" by Chimbala and Omega. Some are foreground, some are background radio. Grand Theft Auto VI: The Album, announced by Rockstar on 17 September, is a separate release of 34 original songs, not these licensed tracks; there is still no full in-game tracklist, but on 8 October Rockstar named the first six radio stations and put up previews of them.
Sources (4)
- www.svg.com · 2026-08-27
- www.rockstargames.com · 2026-08-28
- www.rockstargames.com · 2026-09-17
- www.rockstargames.com · 2026-10-08
Updated: 2026-10-08